:: current ::
Responsible Storytelling: Communicating Technology Research in Video Demos
This ongoing research project focuses on modes and methods of innovation at the MIT Media Lab, particularly looking at the challenges and responsibilities of creating accurate and compelling narratives around technology research.
Initial write-up presented and published at ACM Conference on Tangible and Embedded Interaction (TEI), 2011, January 22–26, 2011, Funchal, Portugal. Read it here.
Collaboration, Innovation and Creation @ Medialab-Prado, Madrid, Spain
Also an ongoing project, this research investigates the evolving ways in which communities think through political engagement and creative practice. I have focused specifically on the community and organizational structures of the Medialab-Prado, an alternative cultural center financed by the city of Madrid. My research documents how Free and Open Source Software, Hacker and DIY cultures influence mission, projects, practices, organizational structure and interpersonal interactions within the community.
Reviewer for FurtherField
Furtherfield.org provides platforms for creating, viewing, discussing and learning
about experimental practices at the intersections of art, technology and social change.
Representing Labor:
Ten Thousand Cents and Amazon's Mechanical Turk
a scrapbook
:: not as current ::
The Evolution of Intimacy: Constructing the Personal Computer as an Object for the Home in the 1980s
My Masters thesis explores through emblematic examples how advertisements during the 1980s positioned the personal computer as a domestic machine. Once embodiments of military and corporate de-humanizing control, computers are now accepted as evocative, social extensions of individual selves that represent freedom and power. With personal computers as our contemporary companions at home, at work and in our laps, this thesis tells a history of how our relationship began. Here's the .pdf from DSpace@MIT.
Re-Imagining the Archive: The Role of Process and Documentation in Creative
Work:
A Case Study of MIT Act's Future Archive Project
The work of a scholar, or in this case, an artist, is a series of connections, accidents and arrivals. How can a digital platfrom document and facilitate this process?
This research paper explores what it might mean to create a digital platform that assists and facilitates a creative process. By investigating from a variety of angles a specific case, MIT’s Art, Culture and Technology (ACT) Future Archive Project, we hope to illuminate the possibilities of such an endeavor and potential sites of friction, as well as to provide suggestions for the project's development and design. Broadly, this case study stands as an emblem of a current problem facing many humanists – a problem that can and should be addressed through Digital Humanities projects. The complex necessity to gather, store and organize a range of material confronts many humanists, from artists to designers to historians to economists. A platform, such as that described for the Future Archive Project, might be expanded or adapted to any project that involves gathering and displaying material. Above all, this case study demonstrates the great potential digital tools offer in facilitating creative and research processes. The paper can be found on HyperStudio’s research page.
Visual Interpretations: Aesthetics, Methods, and Critiques of Information
Visualization
Conference organized by HyperStudio
at Massachusetts Institute of Technology, May 20 - May 22, 2010
HyperStudio’s Visual Interpretations conference brought digital practitioners and humanities scholars together with experts in art and design to consider the past, present, and future of visual epistemology in digital humanities. The papers and workshops aimed to get beyond the notion that information exists independently of visual presentation, and to rethink visualization as an integrated analytical method in humanities scholarship. Check out the conference website and videos of the presentations!
Acts of Translations: Digital Humanities and the Archive Interface
A paper and presentation presented at MIT6 in April 2009, co-written with Whitney Trettien. We examined the importance of visual representations of information in digital environments through a series of case studies. The paper can be found on HyperStudio’s research page.
Cybercorrespondant for Boston Cyberarts Festival
The 2009 Boston Cyberarts Festival took place in April 24-May 10 at museums, galleries, theatres, universities, and public spaces in and around the Boston area. The Festival is the first and largest collaboration of artists working in new technologies in all media in North America, encompassing visual arts, dance, music, electronic literature, web art, and public art.